

# **Chernobylite 2: The Exclusion Zone – A Fearless Adventure into Sci-Fi Fantasy**
The universe of **Chernobylite** is broadening, taking an audacious plunge into the unfamiliar. **Chernobylite 2: The Exclusion Zone**, the forthcoming sequel to 2021’s cult hit **Chernobylite**, aims to reshape the series with an unforeseen combination of **science fiction, interdimensional exploration, and elements of sword-and-sorcery**. While the first installment often drew parallels to **S.T.A.L.K.E.R.**, this sequel is set on establishing its unique character.
With **S.T.A.L.K.E.R. 2** finally launched and the Chernobyl Exclusion Zone becoming a more congested backdrop in gaming, **Chernobylite 2** is taking a daring step—one that could either distance itself from fans of the original or catapult the series into an exhilarating new phase.
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## **A Fresh Protagonist, A Distinct Viewpoint**
The initial **Chernobylite** followed Igor, a scientist on a quest to locate his vanished fiancée amid the radioactive remains of Chernobyl. The game emphasized **stealth, survival, and base construction**, alongside a strong emphasis on psychological horror and personal grief.
This time, gamers will step into the shoes of **Cole Grey**, a tough mercenary from an alternate-reality **2024 Kyiv**—a futuristic urban landscape influenced by the boundless possibilities of **Chernobylite**, the enigmatic substance central to the first game. In contrast to Igor, who was a hesitant combatant, Cole is a **war-hardened veteran** unafraid of brutality. This character change mirrors a larger evolution in gameplay, shifting from survival horror towards a **more action-driven RPG experience**.
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## **From Chernobyl to the Multiverse**
One of the most profound changes in **Chernobylite 2** is its **move away from realism**. While the first title was rooted in a semi-authentic representation of the **Chernobyl Exclusion Zone**, the sequel embraces **interdimensional travel**.
Cole serves as a **Planewalker**, a mercenary for the NEF—a paramilitary entity that **navigates between realities** to procure Chernobylite resources. These resources power an advanced **wormhole teleportation system**, enabling the NEF to exploit various versions of Ukraine throughout the multiverse.
This change in setting offers **a significantly wider array of landscapes**, ranging from the recognizable remnants of Chernobyl to **bizarre terrains influenced by Chernobylite’s unique properties**. The game’s demo even showcases **a gigantic crystalline valley and a dragon that breathes lasers**, indicating just how far the series is prepared to extend its sci-fi facets.
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## **A Shift in Genre: From FPS Survival Horror to Action RPG**
Perhaps the most unexpected alteration is the **transformation in gameplay**. While the original **Chernobylite** was a **first-person survival horror experience**, the sequel leans towards **action RPG mechanics**.
– **Third-Person Combat:** While the first-person perspective remains available, the game encourages an **over-the-shoulder viewpoint**, particularly for melee confrontations.
– **Focus on Melee Combat:** Players can opt to battle as a **sword-wielding warrior** or a **wizard-scientist hybrid**, employing radiation to power up **elemental assaults**.
– **Soulslike Features:** The melee combat system incorporates **telegraphed enemy strikes**, demanding careful evasion and counter-attacks. However, the enemy AI in the demo appeared somewhat predictable.
For those who cherish conventional gunplay, firearms are still an option—but **ammunition is limited**, making melee combat a more practical option.
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## **Returning Features: Base Construction and Team Management**
In spite of the significant changes, **Chernobylite 2** retains several **fundamental mechanics** that distinguished the first game:
– **Base Construction:** Players will still be required to **gather resources and build a base**, though specific information on how this system has progressed is currently sparse.
– **Team Management:** Interactions with other characters will continue to be important, although the depth of these mechanics remains unclear from the demo.
These returning elements indicate that, despite its genre evolution, **Chernobylite 2** remains dedicated to its RPG foundations.
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## **An Audacious New Path for the Series**
The original **Chernobylite** was frequently regarded as **”the other game about Chernobyl,”** overshadowed by **S.T.A.L.K.E.R.**. With **Chernobylite 2**, developer **The Farm 51** is making a deliberate attempt to **emerge from that shadow** by embracing
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